Design Ambient

Design Ambient featuring great design, architecture, fashion, graphics and innovation from across the globe.

 
Gram Games Corporate Workplace

Gram Games

Gram Games is a corporate workplace interior designed for a mobile game company in Istanbul, Turkey. The design translates the immersive quality of games into spatial experiences. Geometric patterns, layered textures and interactive lighting mark the transitions between areas. The layout balances open work areas for collaboration with enclosed meeting rooms, social hubs and quiet focus zones. Custom artwork, acoustic treatments and ergonomic furniture support comfort and daily use. Durable and sustainable finishes were selected for the commercial setting.

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Pu Tang  Restaurant

Pu Tang

Pu Tang is a restaurant interior in Nanjing, China, covering an area of 1284 square meters. The layout includes seven private rooms and one tea room, each based on a theme drawn from literati symbols such as plum, orchid, bamboo and chrysanthemum. The central floor slab of the building was removed to form an inner courtyard for plants and to bring daylight into each room. A visual corridor introduces garden views, while stones, water, moss and fern create a natural landscape. Natural marble and wood panelling are used.

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Time Imprint Residential House

Time Imprint

Time Imprint is a residential house designed for elderly residents in a rural setting near Suzhou. The three-story building covers 680 square meters and combines traditional Chinese aesthetics with accessible planning. Anti-slip rubber flooring, handrails along the main passage, an elevator and a ground floor bathroom reduce walking distances and the risk of falls. Diatomaceous earth walls, carbonized bamboo, oak flooring and granite are used as finishes. Rainwater recycling, low-emissivity skylights and modular vertical planters with drip irrigation support sustainable living.

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Phuket VIP Mercury Office

Phuket VIP Mercury

Based on the theme of openness and brand in-depth exploration, explored the design and created a visual integration of visual extensibility and brand story with the planet as the main creative element. The plan solved the following three problems with new visual thinkings: The balance of space openness and functions; Division and combination of functional areas of space; The regularity and change of the basic spatial style.

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The Future Preface Exhibition Center

The Future Preface

To tell the history of a city is, in the end, to tell the story of its people. Because if there were no people, this city would have no history worth telling. Every metropolis has its history, take Zhengzhou for example from boundless farmland to densely tile-roofed houses to today's high-rise buildings, the change carries memories of generations. From life trivial to the striving goal, it is people's daily living that weaves the urban prosperous.

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VIK Cars Automobile Museum

VIK Cars

The Vik Cars Museum is an exhibition space created to accommodate a private collection of functional vintage automobiles. The project is organized as an open-plan gallery where spatial layout supports clear circulation and visual order. Vehicles from different periods are displayed within a unified spatial framework. Linear lighting, perforated partitions, and floor markings structure movement and define exhibition zones while maintaining continuity. Reception, lounge, and retail areas are incorporated into the plan to support visitor flow and collection access.

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